How To Use
Step by Step
To conform a Source Object to a Target Object:
Move and rotate the Source Object near, or on top of, the surface of the Target Object you wish to project it onto:
Ideally, Source Objects should:
Be rotated so that their local -Z axis is aimed towards the Target Object surface. Use the Toggle Surface Snapping feature to align your Source Object like this.
Have a good level of topology so that they can be deformed (good number of vertices and quad faces).
Not have modifiers such as booleans which are dependent on other objects.
Not have parents/children.
You can automatically rotate the Source Object so that is pointing towards the Target Object’s’ surface using the Toggle Surface Snapping option.
Select both the Source Object and then the Target Object:
To do this:
First, click the Source Object to select it if it isn’t already.
Then, hold the Shift key, and then click the Target Object to select it last. This will make the Target Object the active object.
Both objects need to be selected this way for Conform Object to work.
Right-click in the viewport, and select the Conform Object menu. Select Conform Object:
You can quickly access this option by clicking the Conform Object icon at the top of the viewport menu:
The Source Object will then conform to the Target Object. If the Gradient Effect is turned on, you may wish to untick it in the Options menu that appears in the bottom left of the viewport:
Adjust the rotation of the object if needed by expanding the Object Transform section and adjusting the rotation:
The object should now be conformed to the Target Object. Expand the Options panel to adjust more parameters:
It is also possible to conform multiple objects at once using the same operation:
Shift-click select the objects you want to conform, and then select the Target Object last (making it the active object).
Right-click and select the Conform Object sub menu.
Select the Conform Object option as usual.
You can then edit the Options of all the objects at the same time.